MSW avatar management — costume (CostumeManagerComponent, 17 slots) + animation 3-layer pipeline (StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). Four-level distinction: State key (uppercase) / AvatarBodyActionStateName (lowercase) / MapleAvatarBodyActionState enum / sprite action ID (swingO1, shoot1). Two mapping systems via IsLegacy/ActionSheet/StateToAvatarBodyActionSheet. PlayerControllerComponent auto-transition conflicts with ActionStateChangedEvent resolved via RemoveActionSheet/SetActionSheet/BodyActionStateChangeEvent. Applies to any avatar-bearing entity (NPC, monster, etc.), not only DefaultPlayer. Use for costume get/set, 17 equip slots, animation state mapping, action override, weapon-specific attack motion, custom shoot/cast/dance action. Keywords: avatar, costume, animation, state, action, shoot, swing, weapon, equipment, custom action, block auto playback, remap.
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New here? These commands run inside Claude Code, Anthropic's terminal-based coding assistant — not your regular shell. Open a terminal, type claude to start a session, then paste the two lines below inside it.
npx skills add msw-git/msw-ai-coding-plugins-official --skill "msw-avatar" -a claude-code -g -yPaste into a Claude Code session. This only adds/installs the plugin — nothing runs automatically.
O, si ya vinculaste skillcat-sync, envíalo directamente — te pedirá confirmar antes de tocar nada.
This listing is sourced from msw-git/msw-ai-coding-plugins-official. The security badge above comes from a third-party audit (skills.sh) — we haven't independently executed or reviewed this code ourselves. Review the source before installing.
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