Use this skill when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, custom Filter via Filter.from, GLSL ES 3.0 conventions (in/out, finalColor, texture()), uBackTexture sampling, pixi.js/unsafe-eval for strict CSP, custom Batcher via extensions. Triggers on: Shader, GlProgram, GpuProgram, UniformGroup, Batcher, Filter, Filter.from, GLSL, WGSL, UBO, uniform, custom shader, finalColor, uBackTexture, blendRequired, unsafe-eval.
Inicia sesión para votar.
New here? These commands run inside Claude Code, Anthropic's terminal-based coding assistant — not your regular shell. Open a terminal, type claude to start a session, then paste the two lines below inside it.
npx skills add pixijs/pixijs-skills --skill "pixijs-custom-rendering" -a claude-code -g -yPaste into a Claude Code session. This only adds/installs the plugin — nothing runs automatically.
O, si ya vinculaste skillcat-sync, envíalo directamente — te pedirá confirmar antes de tocar nada.
This listing is sourced from pixijs/pixijs-skills. We index metadata only and have not executed or audited this code. Review the source before installing.
¿Eres el autor y quieres corregir algo de este listado, o pedir que lo quitemos? Escribe a autores@skillcat.es.